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Conker's Pocket Tales
Platform:  Gameboy
# of Players:  1
Developer:  Rare
Publisher:  Nintendo
Ratings:  Teen
Memory Req.:  
Conker's Pocket Tales accomplishes a lot of things. Rare has truly raised the bar for handheld gaming on a quite few different levels. But at the end of the day it's hampered by the fact that it is still a "platform" game and there's really not much you can do to pep up that tired genre'.

CPT is your basic platformer storyline, Conker is having a birthday party with his girlfriend. The bad guy shows up steals all your presents AND your girl! So it's up to you as Conker to set out in the big bad world and get back your presents and your lady love.

CPT starts out with possibly the best graphics for an intro to a GB game I have ever seen. The level of detail in the opening graphics are even better than those found in most SNES games. The in game graphics are definitely a cut above. The sprites are OK, but it's hard to tell the difference between friendly and enemy sprites in the outdoor areas. The view is top down which allows for a whole helluva lot more options than your usual sidescroller.

Rare also gave Conker a ton of moves and EXCELLENT control. There are "Mushroom People" to give you clues along the way, but as I said it was hard to tell that they were good guys. Only after I read the user manual a couple times did I figure out that they were allies.

The world is huge, but the amount of enemies is limited. There isn't the usual 4 levels to a world layout which I really liked, more like Zelda, than Mario. It's just one big world and there are multiple areas in the world you must travel to, complete easy puzzles, find your presents, collect items, and kill sub bosses to get to the next task. Obviously the gameplay is linear, but it's still pretty fun.

Conker's Pocket Tales is definitely geared towards kids and I think that they would love it. This would make an excellent present for younger gamers, but for me I felt that it was a great improvement on the platform genre' but it lacked staying power to keep me interested.

John Cooper

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