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Worms Armageddon
Platform:  Gameboy
# of Players:  1-2
Developer:  Team 17
Publisher:  Infogrames
Features:  Gameboy Color only
Ratings:  Teen
Memory Req.:  
If you have never heard of Worms then you are really missing out on one of the coolest strategy games around. Like most Worms fanatics I have been playing the game since the first version came out on the Playstation and Saturn some four years ago. Now with the newest version Worms Armageddon the phenomenon has expanded from the PC and the Playstation and has taken over the Dreamcast and the Gameboy Color as well.

At first I thought that this would be a great game to display on the Gameboy. After all it was not something that demanded really impressive graphics or lots of detailed movement. It is turn-based so there is not a whole lot of simultaneous movement, nor is there much memory needed. However, when I first started the game I was a bit disappointed in the lack of weapons that were available in the game as compared to the PSX and Dreamcast versions. But you will be happy to know that the essential fun of the game remains intact and even with its limitations comes off as one of the most original Gameboy games on the market today.

The point of the game is simple. Use your team of 4 Worms to kill the other team of Worms. At your disposal are weapons such as bazookas, shotguns, grenades, and even exploding sheep. Like I mentioned before, those of you familiar with the Worms' usual arsenal will be disappointed in the limitations of weapons. But you will find that there is at least one weapon out of each category of weapons available to use. What the game does is eliminate all of the repetitions that the other versions have. For example there is no need for a Dragon Ball and a Baseball Bat. They pretty much have the same effect so in the Gameboy version there is only the Baseball Bat. One tragic loss is the Ninja Rope but there are ample Jet Packs to make up for it.

On each turn you look around the 2 dimensional battlefield to find the worm that is in the most need of suffering. Then, carefully choose your weapon of destruction, aim and fire. Each weapon has a maximum amount of damage that it is capable of doing, and each worm has a maximum amount of damage it can take. If you do more damage to a worm than it can take, then it will blow itself up in defeat. Put a hit on all four of the opponents worms and you will win. Since the game is turn-based like this you can play a 2-player game using only one Gameboy. How many games can you say that about?

Simply put the game Worms Armageddon is a strategy based humorous blow 'em up game. It is easy to learn and impossible to perfect. There is an infinite amount of replay value because the environments are always changing. The one problem that I had was the lack of a save feature. There are passwords for certain levels but nothing to save the teams stats or even the names that you can give to each worm. This means that if you want a personalized team you have to name them at the beginning of every round. I found it better to just play a Quickstart Game where the levels are randomized. Still you just cannot beat that crazy worm on worm concept especially in hand-held-take-along-for-the-ride form.

Chris Shade

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