Now, I'm not a big Anime' guy, so when this title came into my hands, I thought "Oh, this must be some kinda mech RPG". I was definitely not expecting a life sim. But a life sim it is and it's an alright one. The graphics are really nice, hat's off to the programmers, but gameplay is incredibly slow and and wears thin fairly early on.
The premise of the game is that you are put in charge of raising a lizard -fetus creature. You must raise the L.C.L. levels of your lizard, because there are numerous references to L.C.L. when speaking to other characters. You start out in the lab, and select who you want to be your assistant. The gameplay begins once the setup story finishes and you are looking at your lil' monster on the screen. Different gauges and meters onscreen indicate what levels your lizard is at. The options you have on day one are (in order) Food, Status, to check the lizard's Life Level, the infamous L.C.L . gauge, two Inventory lists of items you find throughout the different rooms in the base. These items are used to boost Lizzy's attributes. And the command to exit the lab. One of the most important things in the game is the L.C.L. screen.
There are 3 things listed here. Two ingredients and the overall L.C.L level. You can raise or lower the percentage of two ingredients that make the L.C.L. Cocktail.The longer you leave it alone the higher the overall L.C.L. percentage. If it's at 90 + percent, you can give Lizzy multiple doses without having to re-charge it. This in turn raises three stats that I assume have to do with combat strength, HP, etc.
Then there's an option to leave the Lab and check out the rest of the base. There are others to speak to throughout the four-area base, but it's all in Japanese.
The main problem I have with this game is the pace. MAN IS IT SLOW ! You can set the clock to the fastest setting and it's still way too slow. The reason for this is, you have to raise Lizzy from 9:00 to 21:00 and feeding, L.C.L feeding, and checking out the entire base takes about 10 seconds total. You start at 9:00 and do everything by 9:10, so you gotta repeat the same steps over and over and over. Truly tiresome.
Once you make it through day one, your creature will evolve to the next stage. This opens a new option, a simple game that raises Lizzy's attributes.
It's like a poor-man's Danger Room. There are four guns pointing at Lizzy on each side of the room, and a little monitor that lets you see where the next shot is coming from. The idea is point your monster in the direction the shot is coming from to block the deadly laser. Not much of an addition to gameplay. I gave it the old college try, but after day three, the thought of another 18 hours in the Danger Room just to kill time was too much.
The features of the game are pretty cool, but overall the lackluster gameplay, and slow pace did this game in. If your a rabid Anime' or NG Evangelion fan, this could be a nice departure form your usual Anime' RPG. Otherwise, I'd have to say steer clear.
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