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WWF Attitude
Platform:  Playstation
# of Players:  1-4
Developer:  Acclaim Sports
Publisher:  Acclaim
Features:  Vibration, Multi-Tap
Ratings:  Everyone
Memory Req.:  
Some might say that if you have played one wrestling game, you have played them all. I mean c'mon aren't they all they same? Same ring, same moves, slightly different players, but the same purpose, namely beating the crap out of your opponents until you can pin them. Well, in essence this is true, but with all of the new differences and options in Atitude, this trend is broken and a wrestling game is born that truly lives up to "New Title" status.

Let's just get this out of the way right now: yes, attitude is just an update of Warzone. However, it is a good enough of an update to be considered a worthy purchase. If you are not a big wrestling fan then you will probably not appreciate all of the added bonuses that make the game stand out against other games. But then again if you are not a wrestling fan then why are you buying wrestling games? The best new option that they have added is the career mode. In it you start out as a nobody, just a fight to fill the card for some house show. If you win then you move up and get more popular. The promoters will start putting you in feature matches on Raw. If you get to be really great and win the belts then you will make it into the coveted pay-per-view events. It all happens just like in the real world of wrestling. You will even get a title bout shot at Wrestlemania if you win the Royal Rumble, not an easy task mind you. The career mode gives some depth and longevity to the game (you have to fight a ton of matches to get to the big show) that other wrestling games lack. Instead of just fighting all the wrestlers to get to the top, you must build up your career just like a real wrestler. Again, if you are not a wrestling fan, this will probably seem dumb. Who cares about making it to a pay-per-view? Wrestling fans, that's who.

Just like in Warzone, there is a create-a-wrestler mode which still proves to be the most creative, interesting part of the game. There are tons and tons of options. Everything from designing the smile to tattoos to writing on the back of the jacket. You can also pick a personality for the wrestler from a list of unused personalities so that the announcers will not refer to you as "player one" in the match. I found the fun of the last game in creating classic wrestlers and friends of mine, and I can get even more accurate models in Attitude. There are also a bunch of female wrestler options that are available right from the start. Using this mode you may create a wrestler and take him or her through the career mode. It is really the closest thing you are going to get to joining the WWF camp and going into the business yourself. Saves on medical bills too.

Promoter and game creators alike know that wrestling has the potential to get very boring and repetitive. To cut down on the "same-every-time" feel of wrestling games the makers of Attitude have taken a cue from wrestling promoters and added a bunch of different kinds of matches, all reflecting the WWF season. There are Lumberjack matches, fights in a steel cage, the Survivor Series, 2-on-1, 3-on-1, weapons matches, and submission matches just to name a few. The game has so many realistic options that there is even a create a pay-per-view mode where you can recreate classic specials or make one up. Design the look, decide who's on the card, and even give it a name. This is just one more addition to pile on top of the seamlessly endless ways there is to play this game. Attitude wants to make the player not even think about the word, "repetitive" and I think they do a pretty good job.

Wrestling games on the American Playstation have a history of bad play mechanics, but Attitude proves to be the one exception. Whereas, the game does not look as nice as Giant Gram for Dreamcast or even Revenge for the N64, it does have a close-up view of the action with detailed characters, and no sacrifice in speed. The characters have a pretty decent collision engine, but there are still obvious errors as arms are blended in with other arms and legs and the ropes. Another thing: the control is difficult to just pick up and use. Each move requires a specific movement of the control pad, and unless you have a particular character's moves down, the available moves that you can do will seem limited. At least the move list can be seen at any given point in the match.

One particular feature that I liked about Warzone that is repeated in Attitude is the option to perform an attack on your opponent without having to grapple with him first. Real wrestlers don't always tie-up before doing a move so why do they have to in video games? In Attitude there is a grapple button to lock horns with the opponent but there is also a whole list of other moves that can be executed from a standing position. This option, in addition to the veritable plethora of moves available, makes the game really fun to play and also a lot more fair.

Wrestling games have always been made for wrestling fans, but not until now has a game really delivered everything that a true fan could ask for. The industry relies just as heavily as the soap-opera conditions surrounding the fights as the fights themselves. Till now that was a very hard aspect to capture in a game, but Attitude finally brings home the goods. If you are a hard core wrestling fan then get this game. You won't be disappointed. Bring it home with a case of Bud and some friends and you will be in for a Slammin' good time. Oh, Hell Ya!

Chris Shade

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