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Toonsylvania
Platform:  Gameboy
# of Players:  1
Developer:  Ubi Soft
Publisher:  Dreamworks/LSP
Features:  
Ratings:  Everyone
Memory Req.:  
Info:  http://www.ubisoft.com
Here’s how you make a Gameboy game. Take a semi-popular cartoon or toy line, have of the characters go through some levels jumping and shooting, and add a mini-game to it. Bam! You have a game that will sell pretty decently. That is basically what we have here with Toonsylvania. There is not much creativity, but just enough fun for someone familiar with the characters to enjoy.

Toonsylvania follows the adventures of three characters who are spoofs of the classic Frankenstein boys. Phil, the monster, has been blown to bits and it is up to Igor to find his before Dr. Frankenstein gets pissed and starts to use Igor as his guinea pig. You play the part of Igor in an attempt to get old Phil’s parts back. This is not an easy task considering there are spiders, werewolves, bats, and other Halloween monsters impeding you progress. Why must all games be fraught with hardships such as this?

The gameplay is your basic side-scrolling fare with multi-levels and lots of jumping and skull throwing. Each level houses three artifacts that must be collected before the exit is revealed. These artifacts are hidden and certain switches must be activated in order to unlock the paths to them. This is all very generic and gets to be very repetitive after about 5 levels (there are 15 in all). After each stage (3 levels=1 stage) you fight a boss and upon beating the boss get a new item that lets Igor do things like swim.

I am not a big fan of the cartoon show, but even if I was, I would find this game to be pretty ho-hum. There is nothing really interesting about the level design or getting through each part. There is one mini-game following each boss that challenges you to put 9 pieces of a picture in the correct place on the board to form a picture. More games like this would have been nice but just this one is a feeble attempt at breaking up the monotonous gameplay. The level design is not bad. It is just that there is not much to do in each level. Jump, Dodge, Shoot, Jump, Dodge, Shoot. You get the idea.

I think that this game would make a great gift for someone who is a fan of the show, but once it is finished, I doubt anyone will have a desire to play it though again. Though it is cute and colorful, that only goes so far. Let those licensed game developers out there know, a good name does not mean a good game.


Chris Shade

No screenshots available for this title.

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