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Who'd have ever thought that the late 80's would be considered retro? Playing Gradius III and IV on the Playstation 2 actually made me feel really old, and I remembered just why I never played too many shooters way back then- these games are HARD, and if you haven't played them at all or it's been a while, these two games will break you like a well-used toothpick. The games are presented just as they were originally (III came out in 1985, and part IV some 15 years later), except there seem to be a few extra special effects tossed in. Sure, it's not so impressive when compared to the rest of the PS2 lineup (big understatement), but if you've got 'em, sit the kids down in front of the TV with this one and bet them the dishes, laundry and the lawn for a month if they beat it on the highest setting. You'll finally get some rest on the weekends. The brand new intro is absolutely mindblowing- about five or so minutes of amazing movie quality CG that would make George Lucas' eyes pop. I hope that Konami is working on a Gradius game that looks like this, if only to see if they could actually DO it on the PS2. After that, it's strictly old-school gameplay with a few modern extras added, like analog control. There's now an easy mode, which is helpful for newcomers to the series, a stage select opens after the game is played for a level or more, and finally, the Continue feature has been improved slightly. Of course, the proper way to play any Gradius game is to do it with the alloted lives and not continue at all, but some of us are old, to paraphrase Brian Eno... Compared to "modern" shooters like Ray Crisis or Einhander, Gradius moves kind of... slow. But this slowness is a mere deception to those unskilled in the ways of shooters. It ain't the speed, it's the motion, as they say- only careful placement of your ship and shots will enable you to sucessfully vanquish the huge amounts of aliens out to blast you into dust. Of course, you have to pick up (and keep) some speed power-ups as well as additional weapons in order to survive, but such is the life of a shooter pilot. The import version also has an Internet feature that allows players to post their scores based on a unversal setting for all (no cheating allowed!) Gradius IV is the more impressive of the two games, with its morphing bosses and superior special effects. You'll most likely die dozens of times because of some cool effect you haven't seen before, so it's good to have another person either playing against you or watching to help you along through some of the tougher stretches. Both games have that "One more game" feeling about them, and even after you've finished both of them, you'll want to keep this one around whenever you need a shooter fix. Trust me, play these games once, and you'll want to play them all the time... As good as the games on the disc are, and all the extras, Konami could have fit all the Gradius, Parodius, and Twinbee shooting games on the same disc, I think. This would have been a much more impressive collection than what's here, but I suppose i can't complain. I guess sales figures will determine what other classics show up, but I'm hoping for all the old Contra and Castlevania games on the next two discs, as well as the Metal Gear series and hopefully Snatcher and Policenauts (in English!). I'd write more, but my trigger finger is getting itchy. If you're like me, and remember the "old" stuff, pick up a copy of Gradius III and IV, and save your quarters for the snacks you'll buy for when you're camped out in front of the TV. Greg Wilcox
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