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I know that a lot of Chrono Trigger fans will want to stone me, but I feel that Chrono Cross isn't really a true sequel to the 1995 SNES classic. Rather, it expands on a number of the themes and ideas set forth in CT, and is a totally different and better game for it. And thanks to some really fantastic art direction, music, and programming, it's also one of the most beautiful games you'll ever see on the Playstation. This game moves at a much different pace than the first one, and some diehard CT fans will probably be disappointed by the long stretches of what seems like nothing happening but a new set of gorgeously rendered locations to explore. But when you take into account the fact that any action you take in one area will affect that same area as you travel back and forth through time, you'll find yourself paying very careful attention to every step you take. And every person you talk to- where Chrono Trigger had a total of 6 playable characters, Chrono Cross has 40, and you probably won't find or recruit them all the first time you play. The game even throws you a curve right from the outset- the playable opening sequence gives you a third party member at random, so you can start and restart the game a few times just to check out who you'll (probably) meet later in the game. 20 years after the first game ended, you play as Serge, a young man who has a bit of a problem- he has the ability to shift into a parallel version of his world, but not at will. In one world, he's a normal guy in a small village with a girl who loves him, but in the other world, he died when he was seven years old! It's in this world that he finds new friends as well as a great many enemies who want him for reasons of their own. Without giving away any secrets, let's just say that you'll be glued to your television set for a very long time- this is one game that doesn't disappoint when it comes to a compelling plot. While your eyes and ears will be flooded to overload from the wondrous graphics and music, your brain will be taking copious notes about every little detail. Almost everyone you'll speak to has something important to say, or can point you in a new direction, should you wish to listen to them. A few times during the game you'll acquire certain items that will help you meet other selectable characters, some of whom have really interesting stories of their own to tell. Like the first game, the battle system is unique- rather than random battles, you most always see just what you're up against, and you can run from fights at any time, even when you're in the middle of a losing battle. Characters have hit points, but don't level up like in other RPGs, and you can have anyone attack, as long as they have enough stamina points to do so. The magic system is pretty well thought out, based on opposite colors and attached elements. It's not perfect though, and seems like another gimmick added to prevent the boredom that comes from simply pressing one attack key over and over. Personally, I don't care much for all the chaining attacks, super long visually impressive summoning spells, tricky button combos, and all the other "improvements" in RPG battle systems of late, but at least the one in CC is done well. The story is so deep that at one point, I was so engrossed in discovering a new area that the fighting seemed superfluous. You can spend upwards of an hour or two hunting down information, items, and other characters in each area, and it would be nice to actually see more RPGs lean toward this style of gameplay. As I said above, this is definitely one of the most beautiful looking games on the Playstation, and definitely the most beautiful RPG. Characters are solidly modeled with no blockiness, seams or odd-looking faces. the details on the costumes is incredible, and even better, they all look simply greay against the prerendered backgrounds. The battle scenes are even better, with their cinematic angles and sweeps to accompany the rich detail in the 3D backgrounds. Spell effects are well done, and don't take the better part of a week to complete, like in the last two Final Fantasy games and the overrated Legend of Dragoon. The music is beautiful, powerful, and haunting at the same time and it fits the visuals perfectly. While the game doesn't have any voice acting, the translation was handled so that most every playable character you meet speaks a different dialect. Sometimes it works, sometimes it falls flat, and a few times it gets dumb- early in the game, someone offscreen says "oops, my bad!"- that had me groaning out loud. Square should have taken a page or two from Dave Sim's great Cerebus comics, and done the accents more or less phonetically. But this is the only complaint I have about this great game. Once more this year, Squaresoft has delivered the goods- another superb, highly memorable and deeply replayable RPG that shows them at the top of their form. Chrono Cross will be hard to top as far as overall impact, but Square still has Final Fantasy 9 and Parasite Eve 2 on the horizon, so we shall see. For now, this is THE RPG to own now, and forever. Greg Wilcox
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