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So far, the developer to watch on the PS2 (at least until Hideo Kojima finishes Zone of the Enders and Metal Gear Solid 2) has been Koei. First, they produce one of the best (and definitely the best-looking) strategy games on console, Kessen, now they've revitalized the fighting genre with the absolutely amazing sequel to an equally surprising three-year old Playstation game. Shin-Sangokumusou (Dynasty Warriors 2) is here, and brings with it the most frantic adrenaline rush I've had from since Soul Calibur on the Dreamcast. It even surpasses that game in terms of it's amazing replay value and pure kinetic action. Imagine the weapons based action of SC, but in a huge, free roaming environment with up to a thousand enemies to defeat in each level, and you get the idea of not only the sheer scale of DW2, but of some really talented programmers working with the PS2. Like the first Sangokumusou, the sequel is loosely based on some actual Chinese historical characters, using real weapons of the period. But where the first game was a solid one on one fighter sporting flashy graphics and effects, Developer W-Omega Force (Destrega) pulls every rabbit out of their hats, and using what looks very much like a modified battle engine from Kessen, presents an original take on both fighting and strategy games. You have to not only see this game in motion to truly appreciate it, you need to get your hands around a Dual Shock 2 and play it. Imagine a cross between Romance of the Three Kingdoms and a 3D version of Capcom's Dungeon and Dragons arcade games, and you'll get an idea of how much of a blast this game is to play. There are two modes in the game Musou and Free. Musou Mode follows your selected character as he or she aids in cutting a path through swarms of enemies to defeat the boss character at the end of each map. You haven't seen it all, until your character runs up a ladder, takes out four archers who previously had been raining down arrows on your men, and leaps over a wall into a pack of 20 enemies, catching them off guard. Really. DW2 is a game that represents the first real change in fighting games in quite some time, and it's hard to go back to playing tripe like X-Men: Mutant Academy or yet another Street Fighter game after spending some quality time with this one. Free Mode allows you to pick a stage and play it through with any character, in any order. There are only two stages open at first, and judging from the size of the map, there are a lot more to choose from as you clear stages in Musou Mode. This is a great way to practice areas that you're having trouble clearing, and trust me- on Hard, you will have a tough time with some of the later stages. After you choose your mode and one of nine different characters, you're presented with a map of the first stage and a brief story detailing your mission objectives. You can also see the positions of your fellow generals, as well as the enemies' locations and entry points. Depending on who you choose, you start from one of a few spots on the map, and then the level begins. The first thing you'll notice is that there are about ten to twenty enemy soldiers coming your way once you take a few steps, and they all have their own AI routines. Some will make a beeline straight for your position, while others will break right or left and actually run past you, heading for the other troops. It's time to get busy, and the control scheme is quite intuitive, and well up to the task at hand. The moves are really simple to pull off- the Square button is your basic attack, and a few rapid taps produces a character-specific combo. Your attack also changes if you're running forward or jumping. The "X" button is for jumping and mounting any stray horses that you find. Triangle is a charged attack, good for when you really need to open up a path in a hurry. And finally, getting hit builds up a Musou bar under your life meter, and when it's full and flashing, tapping the Circle button once unleashes a massive special attack, which works wonders if you're surrounded, or want to lay some major lumps on one of the enemy commanders or bosses. Oh, by the way, mounting a horse in the game changes your attacks somewhat, and lets you plow through the enemy like an Army barber giving 10-second buzz cuts. There are also power-ups, weapon and armor upgrades, arrows and Musou boosts dropped by some enemies, or hidden in assorted breakable objects that come in handy once you penetrate the enemy fortresses. But wait, there's more! Your character can use arrows by picking them up, finding a safe spot to stand and tapping the R1 button. This puts the game into a first person mode which includes an auto-targeting feature, as well as the ability to manually ain your shots. Let the computer decide the shots- the manual aim is too tricky to use if you're not the patient sort. You also can't move or defend yourself, so don't try this if you're surrounded, or in range of the enemies' archers. Combat is bloodless, but the game really doesn't need it, as it manages to convey the power and desperation of it's battles through some really great animation. Thanks to multiple paths, each map has more than one way to clear it, and on the top right side, you can see not only the concentration of enemies, but the morale of the force you're part of. Spend too much time in one area with no enemies, and morale drops, but should you rush headlong into battle buliding up a huge body count (shown on the lower left), you'll help raise the morale, and the men will fight better! The fighting itself is so exhilarating, yet the average battle will last anywhere from 30 minutes to over an hour, depending on the route you take. You'll also rack up anywhere between 500 to 800 personal kills in each battle- an astounding amount, to say the least. If you thought the Tekken Force Mode in Tekken 3 was tough, this game will break you in two. The paths in the game are all pretty treacherous going, with wizards casting wind spells that not only blow you back and keep you from progressing, but also sends wave after wave of troops down on your position as archers rain death dow on your men. Another path has a wizard created rockslide, which makes it the tougher of the two- one hit from a boulder takes of like 80% of your life, forcing you to retreat and track down some health- ouch. Even with all this going on, the graphics and animation are simply incredible. From the elegant details on the costumes, to the powerful lighting from the special attacks, you'll never want to stop playing DW2, just because you'll want to see just what your PS2 can do. Characters even kick up dust when they run, and in one level, a sudden snowfall gives the battlefield a gray, wintry look an feel for a few minutes. During each battle, brief cutscenes will show the progress of your army, often as you're in mid-strike, then switch back to your character as (s)he finishes the movement. Excellent stuff. The opening CG is great as well, just slightly below the one in Kessen, but a lot more abstract, with its firey tiger skylines and dragons sweeping through the battlefields. If you win a battle in Musou Mode, you're treated to a nice replay of your movements on the battle map, sort of like watching a touchdown drive in a football game, complete with comments on your performance. You also receive and lose points based on the time it took to complete each section, the number of KOs, and how many time you used your special and charged attacks. Then, you get a rendered victory cinema before the next map, and you also get to see who you're up against in the next battle. The music is also fantastic- a nice blend of what sounds like traditional Chinese insturments with some modern orchestration, and like Kessen, dramatic and powerful, yet with a sensitive undertone. The voice work is wonderful as well, and I hope they leave it in and go with subtitles for the U.S. version. The only small flaws are the occasional bit of slowdown when the screen is loaded with about 40 enemies, the lack of a two-player mode, and the slighly foggy backgrounds, but again, the scope of the game crushes all complaints. If you've been feeling gloomy about the quality of import PS2 titles, Shin-Sangokumusou will more than make up for the games you didn't like- Track down a copy, and prepare to be amazed every time you turn your system on. I don't even want to know what part 3 is going to look like.... Greg Wilcox
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